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Metallurgy
in Elanthia
A blacksmith's guide
By Selkar Stonegrotto
Selkar's
scribe notes:
I would like to preface this endeavor with two thoughts to keep
in mind throughout your study. Firstly and emphatically, every
piece of lore herein contained is hearsay, opinion, logical
conclusion, or just a load of rubbish. Rubbish drawn from the
minds of some of Elanthia's finest, however. Secondly and lastly,
I ask you to remember that as advances are made in loresinging
and the alchemical sciences these impressions are subject to
change, or to be proven false altogether. Lastly, I wish to
acknowledge my co-author and friend, Alexiev the dwarf, for all
his endless research and keg-tapping (without which this guide
would surely have gone unfinished).
Preface
Our tome will be comprised of the properties and appearance of Elanthia's metals; we will follow with similar tomes' exploring the nature of wood and stone. Please note that all colors mentioned in regards to specific metals will be paints or metal dyes unless specifically stated otherwise. The material known as Steel will be the basis for all of our comparisons in the following runes, as it is readily available and is the most commonly used of all metals.

Mithril
Mithril was first mined by the dwarves of Kalaza. The method of
forging and working mithril was a closely guarded secret of the
dwarves for generations. With the passing of time, however, these
methods have been discovered by artisans of all races. It is an
uncommon metal mind from veins usually in the darkest of caverns
and grottos. Its natural appearance is a bright silvery metal,
with a slight blue tone. The weight of mithril is less then that
of normal steel, though its density is far greater, as is it's
durability. It has one enchantment more than steel in its natural
form and will bond easily with another metal, allowing
"mithril alloys" to be formed. Magickers are naturally
attracted to mithril when considering materials for artifacts and
talismans, thanks to the metal's inherent mystical nature.
Ora
Ora is an extremely hard metal which appears as a flat, metallic
gray mineral in its unrefined form. Through several rituals, the
ore can be given different properties, which can be identified by
color and often by touch. White ora, which is uncommon, can be
sanctified. The far more rare form is black ora, which is unholy
in nature. Ora's weight is much the same as steel, however it is
much more resilient. The enchantments of the metals are two above
steel. According to some scholars, all ora starts out fairly
"normal." One must first perform a religious ritual or
sacrifice, which transforms the ore into white or black ora,
respectively. Black ora requires yet more secretive rites. The
exact methods are unknown to these dwarven scholars. It is known,
however, that one first must transform the ore into white ora and
then to black.
An excerpt from
Conversations with a Sheruvian, passage 34 verse 2:
On the subject of black ora, Setzier had this to say,
"Truthfully, when I held a shard of black ora in my hand, if
felt like most other metals; cool to the touch, though it did
produce a slight tingling sensation. However I witnessed others
handling the black ora and to my amusement it seemed to become
fused to their hands, causing them to scream in pain."
Iron
Iron is one of the more primitive metals and is one of the first
metals forged in the days of old. While iron is heavy and bulky,
it is still widely used for tools and building supplies that
require a stout construction. It is not altogether uncommon to
see this metal being forged into the implements of warfare. This
is most likely due to the relatively inexpensive cost of this
metal. The ore is easily found in many active mines and the
kobold tribes that dwell near Wehnimer's Landing had just such a
mine close by the town ages ago. Rumor has it that the old Kobold
mine is still active and capable of producing iron ore. Iron does
not provide any enchantments naturally.
Imflass
Imflass is a very light and flexible metal. Artisans throughout
the years have used this uncommon metal, as it is a non-corroding
metal that is slightly stronger then steel. Much like mithril,
this metal can be combined with other's to form alloys. Normal
imflass ore, when forged into weapons or armor, will provide
about two and a half more enchantments than steel. Imflass is
naturally mined in gullies and crevices; places with receive a
good deal of sunlight. It is perhaps for this reason that the
metal takes on a slight golden tint when forged and crafted. Some
of the more superstitious folk refer to imflass the Gift of
Phoen.
Glaes
Glaes is a smoky, almost translucent glass formed from the
massive heat of a volcano. While this volcanic glass may be
heavier then metals, but it's strength and malleability far
surpasses that of normal steel. Glaes has an enchantment equal to
three above steel and can also be known under a different name,
that being 'mein'. These names are two translations of the same
word.
Vultite
Vultite is very lightweight streaked silvery-blue ore, although
not quite as light as imflass. This metal is very versatile and
resilient, lending itself to become anything from fine jewelry to
high-grade armor and weaponry. This metal is the most magical
natural substance that is traded in large quantities throughout
Elanthia. And is thus in great demand as a status symbol among
the rich. Vultite can be mined with relative ease as it forms
directly on the rock face, rather than being created by pressure
deep inside the mountain. Vultite will provide an enchantment
four times greater than that of steel.
Urnon
Urnon is an extremely rare metal that is normally in a liquid
state, even at room temperature. It is also shapeless when
forged. This metal is mainly used in odd gnomish devices (what
gnomish device isn't odd?). Urnon is usually a dark steel color
with a pearlescent sheen that seems to ripple and flow. It is a
point of conjecture on our part as to the usefulness of Urnon as
a fine poison. If one somehow manages to form a weapon from this
metal in it's delicate liquid-like state, it will have an
enchantment four times greater then steel.
From Conversations
with a Sheruvian, verse 24, passage 1:
Setzier says, "Urnon is well... a borderline like Urglaes.
Most do not exactly know its origins. It does not have a specific
focus, such as holy or unholy. However, as chaos tends to be, one
would think it is between both, with its own goal."
Rhimar
Rhimar is an icy metal found only in the coldest and darkest of
caverns in the north. This metal is very rare, and as such
special care must be taken when forging it, lest it's inherent
cold nature be lost. Rhimar has strength similar to steel. Its
weight is also very similar to that of steel, but it will provide
one more enchantment.
Zorchar
Veins of zorchar ore are most often found atop high mountain
peaks. This metal has a slight magnetic attraction to similar
substances. And weapons formed of Zorchar can sometimes be seen
to have a slight current of energy coursing along the blade. That
is if a craftsman skilled enough to forge a weapon out of this
very rare metal can be found. Such and item would have an
enchantment one greater then steel and would release pent-up
energy in random intervals in the form of an attack. Despite the
higher enchantment, zorchar's strength is very similar to that of
steel as is it's density.
Invar
Invar is a sturdy steel alloy of dwarven make that appears as a
non-reflective dull gray metal. While invar may be slightly
heavier then typical steel, it is far stronger and often used for
wall reinforcements and gate closures as well as tools of
warfare. The dwarves discovered the secrets of crafting invar
around the time of the Giant/Dwarven skirmishes and some say this
metal was the great equalizer among the two races. The validity
of that statement will most likely never be proven. This
cunningly crafted alloy has a bit more enchant than steel,
approximately one half of an enchant.
Vaalorn
Vaalorn is another sturdy steel alloy with a glossy golden
appearance. Also referred to as vaalor after the elven House
Vaalor, its creators and the greatest of elven smiths. It is both
lighter and stronger than mannish steel and possess' an
enchantment that is slightly less than vultite, making it nearly
three and a half enchants greater than steel. Vaalorn is a prime
material for metal artistry and quite capable of holding a wicked
edge.
Drakar
Drakar is the substance of fire elementals, having a pitted white
glass-like form when found as natural ore. Special forges are
required to handle this uncommon metal as the heat created by
molten drakar is capable of melting stone. When forged, drakar
takes on a white-hot glow, which it will retain even after being
smelt. Thus, it appears to be blistering to the touch, in fact,
it isn't. Many a cold traveler has been known to curl around
their blade, in hopes it will warm them, to their dismay. An old
dwarven folk-tale recounts that this metal was first created by
the ur-daemons themselves as an alloy, since drakar appears
nowhere in or under the known world in a natural form. It may be
that it does in fact exist deep under the crust of the world far
below even the delving of even dwarves and gnomes. When compared
to a steel blade you will find it has one more enchantment, yet
it's weight and strength are similar. It will also flare with a
heat to rival that of the drake weapons. Dwarven archers are
known to favor this metal for their crossbow bolts, for it's
ability to ignite with the slightest of sparks.
Obsidian
Obsidian, a deep black natural stone, is mined from deep caverns
and submerged crevices. The raw ore is rumored to draw blood when
touched, although this notion is unfounded and may be nothing but
dwarven folklore. Obsidian is very heavy, almost rivaling glaes.
This stone will impart an enchantment equal to one less than
steel. And is generally not used in armor or weapon crafting as
it's brittle nature and dense consistency do not make for a fine
tool of warfare. As such, obsidian is mostly in demand by
jewelers and seamstresses, as it does lend a fine flair to such
ornaments and is not overly expensive.
Coraesine
Coraesine is a highly unpredictable substance. In fact, it seems
to exhibit a strange kind of self-awareness at times. Weapons
formed from this extremely rare ore will become
"attuned" to the user after continued use, seemingly
growing used to the style of the wielder and becoming
accommodating. Before it accepts its owner however, it will
sometimes turn in their hands and strike back at them. Although
coraesine weighs more then a comparable amount of steel, it is
stronger as well. As coraesine is highly unpredictable, its
enchantment can vary in natural form. Usually a weaponsmith will
not know if his weapon will have two or three more enchantments
than normal steel until the mold is cast. Two enchants is the
more common form however.
From Conversations
with a Sheruvian, passage 24, verse 3, Setzier was quoted as
saying :
"Coraesine is strange. The ability of the air within its
fold... the ability to speed up the wielder's actions for but a
spurt of a moment. Also the ability to turn on its own wielder,
if it is not used to them."
Eonake
Some people refer to eonake as the metal of the gods. The various
temples of Liabo for use often stock weapons forged of this ore
by their paladins and crusaders against the horde of Unlife. This
is a very costly venture as deposits of this ore are quite rare.
According to the statements of several clergymen over the years,
their avatars prefer this metal to even white ora. Eonake is
similar in some aspects to white ora, but mainly just in the fact
that it is sanctified. However it has unique properties as well;
a weapon forged from this ore will impart an enchantment four
greater then steel. Also when one compares the weight of this
fine metal to steel, you find that it is slightly lighter.
Veniom
Veniom is an extremely light metal, rivaling the weight of even
imflass. If one can manage to purify veniom ore completely, it
could rest even on still water. There is an ancient elven legend
of a perfectly purified veniom blade that was so light that it
was said to have tamed even the forces of nature, hanging free in
the air. One normally does not make a blade out of veniom, as its
slight weight tends to make it a very brittle weapon.
Veniom-worked artifacts hold four more enchantments then steel.
Gornar
Found only deep in the bowels of Elanthia, gornar ore is very
rare indeed and is often very difficult to mine as it appears
very similar to other common rocks and stones, making it tedious
to identify and gather. Items crafted from this earthen ore will
often impart an enchantment of one more than steel. Despite this
higher enchantment, gornar has similar weight and strength to
steel. Perhaps it is due to this ore's seeming fondness of the
ground that it will occasionally release a blast of age-old pent
up energy when swung, often knocking an opponent to the ground
and injuring them.
Faenor
Faenor is of elvish origin, although it is not exactly an ore.
Faenor is more akin to coral. Often found resting in seabeds at
the ocean's bottom, this substance is razor-sharp. While it is a
porous, organic substance, it is also quite strong. In fact, it
is more durable than steel. A weapon forged from this odd coral
will impart an enchantment just less then two. First discovered
and worked by the elves of Ta'Ashrim, the secret of this coral
was all but lost when the race was nearly destroyed. It is said
that there are a still a few living craftsman that know the
secrets of Faenor.
Krodera
Krodera is an intriguing metal, dark and unreflective to the eye.
It can best be described as being anti-magic in nature, at times
capable of absorbing or deflecting spells cast upon the bearer of
the metal. Due to this ability, it is often used to cover shields
and adorn suits of armor. Krodera armor is often highly sought
after by adventurers expecting to face magical resistance. While
such items are very formidable, they are also very rare. Krodera
has one enchant greater than steel and weighs about the same.
Vaalin
One of the most mysterious and wonderful metals yet discovered,
vaalin is a very beautiful substance, even in its translucent
natural state. But when a master craftsman works it, lovely
patterns and opalescent hues can be brought forth from an orb of
raw vaalin, like oil upon water. Very little is know of the
properties of vaalin at the time of this writing, as it remains
extremely rare and very few merchants can work with it at all. It
doesn't suit weapon crafting as its form is very malleable and
flexible. Perhaps it has an internal fortitude, and none have yet
discovered the methods of invoking that virtue with the tongs and
bellows.
From Appendice IV,
Merchants of Elanthia; Filifor- p.p. 242-4:
Filifor says, "[Vaalin] tis a truly lovely substance,
Selkar. Tha bests I kin describe it is.. like a pearl.. only more
transparent." Filifor continues, "I've spent most of me
life learnin' ta works with vaalin and haves made it me
specialty. Ifs ye were ta looks back over all tha stuffs I've
made over the past few years, ye would see preponderance of
vaalin and rolaren among the items."
Veil Iron
Veil iron is perhaps the most rare of all metallic specimens
found on Elanthia. It is meteoric in nature, being found only in
large canyons and impact craters older than civilization itself.
The very limited quantity of this metal justifies its exorbitant
price, even is very small quantities and despite its potential
hazards. High Priests often wield a scepter or mace of veil iron
as it is the only natural substance in existence to remain in a
blessed state in the hands of any wielder. This ability alone
makes it nearly priceless when fashioned into a weapon, not even
considering the natural enchantment of five times mannish steel.
It should be stated as a cautionary note, that veil iron has an
insidious way of draining magical enchants and manna baubles and
artifacts alike. It is quite dense and weighty due to its
composition of alien minerals and the vacuums of the outer
valences from which it descended.
An excerpt from
Conversation with a Sheruvian - prologue:
Setzier says, "A High Legend Clerical hero of the Liabo
Pantheon prepared for a upcoming battle... He had received a
present from an unknown person, and opened it up to find it an
elaborate sheath. The hero, gasped in surprise and wore the
sheath for the battle. He placed a weapon, rumored to be forged
by the Gods themselves, within it. When he entered the
battlefield, and removed the blade... Well... the weapon had
turned to dust, and the cleric was slain. It was found out it was
a veil iron sheath... sent by the enemy.)
Rolaren
Rolaren is a highly prized alloy among weapon and armorsmiths.
This bright silvery reflective material is both brilliant to
behold and formidable to wield in battle. It's was originally
mined and forged by the Giantmen tribes of ancient days, to be
used against the dwarves in the great wars that would follow. It
is said that the only rolaren items left in the world were forged
by these peoples and the secret lost forever when they perished,
however another rumor holds that an alloy of imflass and glaes
combine to create pure rolaren. Weapons crafted of this material
carry an enchantment four times greater than that of steel.
Rolaren is incredibly strong and durable, a fact proven by the
existence of notch free blades and ax-heads created over a
thousand years previous.
Golvern
A metal of a natural deep red hue with a slightly mottled
appearance, Golvern remains one of the finest metals for the
crafting of weapons and other implements of warfare. Predictably
of dwarven origins, golvern is a strange alloy of stone and metal
fused under great pressure. This is the only known example of
such an experiment and its usefulness proves the efforts of its
creators' worthwhile. Its bears five enchants greater than that
of steel and is one of the most durable alloys ever made.
Razern
Another of the recently discovered alloys, razern is capable of
being folded thousands of times, creating a sharpness unrivaled
by other natural substances. This attribute allows weapons
crafted of razern to inflict grievous wounds, without the
addition of any balancing or weighting at the hands of
weaponsmith. It's naturally twice the enchantment of steel and is
almost identical in appearance, the only difference brought forth
and exaggerated by the artisans themselves with the addition of
saw-tooth blades, barbed spear heads, flanged maces, and the
like.
Bronze
Bronze is another one of the oldest metals currently in use in
Elanthia. It was first fashioned into crude instruments of
warfare by ancient tribes. As time progressed, so did the
techniques used to cast bronze. Now it is used mainly for
decorating the facades, jewelry, armor, and other such gilding.
However, if one were to craft a weapon from this common metal, it
would impart one less enchantment than steel, although it would
be slightly less encumbering.
Mithglin
This metal has a most distinct appearance, that of swirled
mithril and gold. It is specially alloyed by the dwarves, using
the two metals. They merge mithril and gold in spirals, lending
the items they craft a spiraled or banded two-tone design. These
items are highly sought after as ceremonial items and noble toys
for the children of the rich. However, it should not be
overlooked that mithglin can be forged into a decent weapon or
suit of mail, being three times as magical as steel and quite a
bit stronger.
Kelyn
Kelyn is dark elvish in origin and is quite pliable and easily
worked with the knowledge of its true nature. This makes it ideal
for tools that require precision, such as lockpicks, musical
instruments, jewelry, and magical rituals. It has thrice the
enchantment of steel and appears as a flat black, slightly ridged
metal, somewhat rough to the touch. Very rarely will traveling
merchants stock items crafted of this metal as the masters of
kelyn dislike trading with outsiders.
Urglaes
Urglaes is volcanic glass found only at the heart of an active
volcano. It runs in streams of molten lava in caverns that no
mortal eyes shall ever witness, near the center of the world
itself. Urglaes is almost certainly the creation of the
Ur-Daemons of old. As such it is far too dangerous to work
without the protection of extreme magical measures and the aid of
otherworldly avatars. Age-old hieroglyphs depict Urglaes as an
entity unto itself, embodying the essence of darkness. It's
enchantment being different if crafted into weapons (over twice
that of steel) and armor (nearly five times that of steel).
Caution is urged when dealing with this substance.

This concludes the first installment of the Elanthian Materials series. Alexeiv and I sincerely hope you find our research useful in your future endeavors. If you have any questions regarding the material contained herein, please leave a scroll at the Silverwood Manor and it will find its way to me. Simply address your concerns to Selkar@webzone.net and I will reply as soon as dwarvenly possible. Again, I offer my most sincere thanks to all those that provided invaluable information on this subject, more names than I can recite in this space, alas. I am indebted to you and your kin.
At your service, as always
Selkar Stonegrotto
-Runemaster and Scribe